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Caverns, also called dungeons, are attackable NPCs, similar to Bosses, that appear periodically on the region view. Raiding them yields Resources, depending on how many monsters you kill. Each cavern has a troop type it is weak against and yields more of one resource. Information on Raiding can be found here.

If not plundered within 24 hours Caverns disappear.

Types of Caverns

Forest Cavern

Forest

Weak to cavalry. Drops more wood.

Monster Name Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense
Manticore 55 16 6 16 16
Unicorn 80 28 14 28 28
Amphis 110 40 20 40 40
Centaur 450 160 80 160 160

Hill Cavern

Hill

Weak to mystic. Drops more stone.

Monster Name Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense
Drakon 50 16 16 10 16
Tauros 75 30 30 15 30
Phoenix 200 80 80 40 80
Pegasus 500 200 200 100 200

Mountain Cavern

Mountain

Weak to infantry. Drops more iron.

Monster Name Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense
Chimaera 60 12 22 22 22
Gryphon 90 16 33 33 33
Harpy 180 37 75 75 75
Basilisk 400 75 150 150 150

Siren's Coves

Sirens

Weak to artillery. Found in the sea. Drops more food.

Monster Name Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense
Siren 150 60 60 60 30
Cetus 500 200 200 200 100
Charybdis 1250 500 500 500 250
Scylla 2500 1000 1000 1000 500

Resources

The table below shows amount of gold/resources available in each Cavern level.

Cavern Level Amount of gold Amount of resources Minimum Vanquishers for profit
1 700 350 37
2 1216 1014 107
3 3436 4295 434
4 7845 15674 1597
5 11425 32643
6 ... ...
7 ... ...
8 ... ...
9 ... ...
10 ... ...
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